Game budgets in 2014 and beyond
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Now that GDC is over, we’ve been processing some of the information we picked up at the conference, as well as the AppsWorld conference back in February. The main takeaway from both events is the sharp increase in game and app budgets, and the rising standard of quality the market expects. For the sake of comparison, we can look at Glowdot’s 2010 game Rogue Runner. The first version of the